#ifndef GHOST_H_
#define GHOST_H_

#include "Object.h"
#include "AnimationManager.h"

class Ghost : public Object
{
	double lifeTime;
	double totalLifeTime;
	AnimationManager * animationManager;
	
public:
	Ghost(TextureManager * textureManager,Vector2D position, double lifeTime);
	virtual ~Ghost();
	virtual void AddGravity();
	virtual bool PreThinkEntryPoint(double elapsedTime);
	virtual bool PreDrawEntryPoint();
	virtual void DrawEntryPoint();
	
};
#endif /*GHOST_H_*/
